forked from cacklingfiend/lignumis
		
	Tweak mapgen settings
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					 2 changed files with 4 additions and 4 deletions
				
			
		|  | @ -26,7 +26,6 @@ Sorted by priority | ||||||
| - Fix pipe graphics on desiccation furnace, provisionary rocket silo and quality assembler | - Fix pipe graphics on desiccation furnace, provisionary rocket silo and quality assembler | ||||||
| - Change color of gold soil | - Change color of gold soil | ||||||
| - Ban huge rocks with coal from Nauvis | - Ban huge rocks with coal from Nauvis | ||||||
| - Increase default moisture bias |  | ||||||
| - Create proper experience for the transition to Nauvis with a custom UI with launch button (and don't allow taking your inventory) | - Create proper experience for the transition to Nauvis with a custom UI with launch button (and don't allow taking your inventory) | ||||||
| - Add more description strings | - Add more description strings | ||||||
| - Tweak all custom graphics colors | - Tweak all custom graphics colors | ||||||
|  |  | ||||||
|  | @ -1,6 +1,6 @@ | ||||||
| return { | return { | ||||||
|     aux_climate_control = false, |     aux_climate_control = false, | ||||||
|     moisture_climate_control = false, |     moisture_climate_control = true, | ||||||
|     property_expression_names = { -- Warning: anything set here overrides any selections made in the map setup screen so the options do nothing. |     property_expression_names = { -- Warning: anything set here overrides any selections made in the map setup screen so the options do nothing. | ||||||
|         --cliff_elevation = "cliff_elevation_nauvis", |         --cliff_elevation = "cliff_elevation_nauvis", | ||||||
|         --cliffiness = "cliffiness_nauvis", |         --cliffiness = "cliffiness_nauvis", | ||||||
|  | @ -16,10 +16,11 @@ return { | ||||||
|         ["lignumis_peat"] = { richness = 1/2, frequency = 6, size = 2 }, |         ["lignumis_peat"] = { richness = 1/2, frequency = 6, size = 2 }, | ||||||
|         ["stone"] = { richness = 1/6, frequency = 4, size = 4 }, |         ["stone"] = { richness = 1/6, frequency = 4, size = 4 }, | ||||||
|         ["water"] = {}, |         ["water"] = {}, | ||||||
|         ["trees"] = {}, |         ["trees"] = { richness = 4, frequency = 4, size = 4 }, | ||||||
|         ["enemy-base"] = {}, |         ["enemy-base"] = {}, | ||||||
|         ["rocks"] = {}, |         ["rocks"] = {}, | ||||||
|         ["nauvis_cliff"] = {} |         ["starting_area_moisture"] = { size = 1, richness = 6 }, | ||||||
|  |         ["nauvis_cliff"] = { frequency = 2, size = 2 } | ||||||
|     }, |     }, | ||||||
|     autoplace_settings = { |     autoplace_settings = { | ||||||
|         ["tile"] = { |         ["tile"] = { | ||||||
|  |  | ||||||
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	 Simon Brodtmann
						Simon Brodtmann