forked from cacklingfiend/lignumis
		
	Fix crash when no position for teleport to Nauvis is found
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					 1 changed files with 2 additions and 1 deletions
				
			
		|  | @ -30,7 +30,8 @@ end | ||||||
| local function teleport_player(player) | local function teleport_player(player) | ||||||
|     local nauvis = game.planets["nauvis"].surface |     local nauvis = game.planets["nauvis"].surface | ||||||
|     if player.surface.name == "lignumis" then |     if player.surface.name == "lignumis" then | ||||||
|         player.teleport(nauvis.find_non_colliding_position("character", { 0, 0 }, 0, 1), "nauvis") |         local position = nauvis.find_non_colliding_position("character", { 0, 0 }, 100, 1) or { 0, 0 } | ||||||
|  |         player.teleport(position, "nauvis") | ||||||
|         chart_starting_area(nauvis, player) |         chart_starting_area(nauvis, player) | ||||||
|         player.print("Oh no, not again. But... Welcome to Nauvis!") |         player.print("Oh no, not again. But... Welcome to Nauvis!") | ||||||
|     end |     end | ||||||
|  |  | ||||||
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	 Simon Brodtmann
						Simon Brodtmann