forked from cacklingfiend/lignumis
		
	Fix crash when no position for teleport to Nauvis is found
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					 1 changed files with 2 additions and 1 deletions
				
			
		|  | @ -30,7 +30,8 @@ end | |||
| local function teleport_player(player) | ||||
|     local nauvis = game.planets["nauvis"].surface | ||||
|     if player.surface.name == "lignumis" then | ||||
|         player.teleport(nauvis.find_non_colliding_position("character", { 0, 0 }, 0, 1), "nauvis") | ||||
|         local position = nauvis.find_non_colliding_position("character", { 0, 0 }, 100, 1) or { 0, 0 } | ||||
|         player.teleport(position, "nauvis") | ||||
|         chart_starting_area(nauvis, player) | ||||
|         player.print("Oh no, not again. But... Welcome to Nauvis!") | ||||
|     end | ||||
|  |  | |||
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	 Simon Brodtmann
						Simon Brodtmann