forked from cacklingfiend/lignumis
		
	Move 2 damage research levels to Lignumis
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					 4 changed files with 54 additions and 1 deletions
				
			
		|  | @ -20,7 +20,6 @@ The following mods can be a great addition for this mod: | ||||||
| 
 | 
 | ||||||
| Sorted by priority | Sorted by priority | ||||||
| 
 | 
 | ||||||
| - Tweak enemies + warfare (add damage research) |  | ||||||
| - Adjust vanilla technologies | - Adjust vanilla technologies | ||||||
| - Add end-game stuff | - Add end-game stuff | ||||||
| - Add burner radar | - Add burner radar | ||||||
|  |  | ||||||
|  | @ -7,6 +7,7 @@ Date: 07.01.2025 | ||||||
|     - Vanilla labs can use Lignumis science packs |     - Vanilla labs can use Lignumis science packs | ||||||
|     - Balance technology "Basic construction robotics (copper)" |     - Balance technology "Basic construction robotics (copper)" | ||||||
|     - Balance "noise" pollution |     - Balance "noise" pollution | ||||||
|  |     - Move 2 damage research levels to Lignumis | ||||||
| --------------------------------------------------------------------------------------------------- | --------------------------------------------------------------------------------------------------- | ||||||
| Version: 0.0.4 | Version: 0.0.4 | ||||||
| Date: 06.01.2025 | Date: 06.01.2025 | ||||||
|  |  | ||||||
|  | @ -95,6 +95,9 @@ basic-repair-pack=Basic repair pack | ||||||
| [technology-description] | [technology-description] | ||||||
| tree-seeding=[entity=burner-agricultural-tower] allows planting seeds into seedable soil. Planted seeds grow into trees that can be harvested.\n[entity=tree-plant] can grow on grass and dirt. [entity=gold-stromatolite] can grow on [tile=natural-gold-soil]. | tree-seeding=[entity=burner-agricultural-tower] allows planting seeds into seedable soil. Planted seeds grow into trees that can be harvested.\n[entity=tree-plant] can grow on grass and dirt. [entity=gold-stromatolite] can grow on [tile=natural-gold-soil]. | ||||||
| 
 | 
 | ||||||
|  | [modifier-description] | ||||||
|  | basic-gun-turret-attack-bonus=Basic gun turret damage: +__1__ | ||||||
|  | 
 | ||||||
| [tile-name] | [tile-name] | ||||||
| wood-floor=Wood floor | wood-floor=Wood floor | ||||||
| natural-gold-soil=Gold-infused soil | natural-gold-soil=Gold-infused soil | ||||||
|  |  | ||||||
|  | @ -202,6 +202,56 @@ robots_speed_technology_4.unit.ingredients = { | ||||||
|     { "utility-science-pack",    1 } |     { "utility-science-pack",    1 } | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | local physical_damage_technology_1 = data.raw.technology["physical-projectile-damage-1"] | ||||||
|  | physical_damage_technology_1.prerequisites = { "basic-gun-turret" } | ||||||
|  | physical_damage_technology_1.unit.ingredients = { { "wood-science-pack", 1 } } | ||||||
|  | table.insert(physical_damage_technology_1.effects, { | ||||||
|  |     type = "turret-attack", | ||||||
|  |     turret_id = "basic-gun-turret", | ||||||
|  |     modifier = 0.2 | ||||||
|  | }) | ||||||
|  | 
 | ||||||
|  | local weapon_speed_technology_1 = data.raw.technology["weapon-shooting-speed-1"] | ||||||
|  | weapon_speed_technology_1.prerequisites = table.deepcopy(physical_damage_technology_1.prerequisites) | ||||||
|  | weapon_speed_technology_1.unit.ingredients = table.deepcopy(physical_damage_technology_1.unit.ingredients) | ||||||
|  | 
 | ||||||
|  | local physical_damage_technology_2 = data.raw.technology["physical-projectile-damage-2"] | ||||||
|  | physical_damage_technology_2.prerequisites = { "physical-projectile-damage-1", "steam-science-pack" } | ||||||
|  | physical_damage_technology_2.unit.ingredients = { { "wood-science-pack", 1 }, { "steam-science-pack", 1 } } | ||||||
|  | table.insert(physical_damage_technology_2.effects, { | ||||||
|  |     type = "turret-attack", | ||||||
|  |     turret_id = "basic-gun-turret", | ||||||
|  |     modifier = 0.2 | ||||||
|  | }) | ||||||
|  | 
 | ||||||
|  | local weapon_speed_technology_2 = data.raw.technology["weapon-shooting-speed-2"] | ||||||
|  | weapon_speed_technology_2.prerequisites = { "weapon-shooting-speed-1", "steam-science-pack" } | ||||||
|  | weapon_speed_technology_2.unit.ingredients = table.deepcopy(physical_damage_technology_2.unit.ingredients) | ||||||
|  | 
 | ||||||
|  | local physical_damage_technology_3 = data.raw.technology["physical-projectile-damage-3"] | ||||||
|  | physical_damage_technology_3.prerequisites = { "physical-projectile-damage-2", "logistic-science-pack" } | ||||||
|  | physical_damage_technology_3.unit.ingredients = { { "automation-science-pack", 1 }, { "logistic-science-pack", 1 } } | ||||||
|  | table.insert(physical_damage_technology_3.effects, { | ||||||
|  |     type = "turret-attack", | ||||||
|  |     turret_id = "basic-gun-turret", | ||||||
|  |     modifier = 0.3 | ||||||
|  | }) | ||||||
|  | 
 | ||||||
|  | local weapon_speed_technology_3 = data.raw.technology["weapon-shooting-speed-3"] | ||||||
|  | weapon_speed_technology_3.prerequisites = { "weapon-shooting-speed-2", "logistic-science-pack" } | ||||||
|  | weapon_speed_technology_3.unit.ingredients = table.deepcopy(physical_damage_technology_3.unit.ingredients) | ||||||
|  | 
 | ||||||
|  | local physical_damage_technology_4 = data.raw.technology["physical-projectile-damage-4"] | ||||||
|  | physical_damage_technology_4.prerequisites = { "physical-projectile-damage-3", "military-science-pack" } | ||||||
|  | table.insert(physical_damage_technology_4.effects, { | ||||||
|  |     type = "turret-attack", | ||||||
|  |     turret_id = "basic-gun-turret", | ||||||
|  |     modifier = 0.3 | ||||||
|  | }) | ||||||
|  | 
 | ||||||
|  | local weapon_speed_technology_4 = data.raw.technology["weapon-shooting-speed-4"] | ||||||
|  | weapon_speed_technology_4.prerequisites = { "weapon-shooting-speed-3", "military-science-pack" } | ||||||
|  | 
 | ||||||
| 
 | 
 | ||||||
| -- Equipment | -- Equipment | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
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	 Simon Brodtmann
						Simon Brodtmann