forked from cacklingfiend/lignumis
		
	Move 2 damage research levels to Lignumis
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					 4 changed files with 54 additions and 1 deletions
				
			
		|  | @ -7,6 +7,7 @@ Date: 07.01.2025 | |||
|     - Vanilla labs can use Lignumis science packs | ||||
|     - Balance technology "Basic construction robotics (copper)" | ||||
|     - Balance "noise" pollution | ||||
|     - Move 2 damage research levels to Lignumis | ||||
| --------------------------------------------------------------------------------------------------- | ||||
| Version: 0.0.4 | ||||
| Date: 06.01.2025 | ||||
|  |  | |||
|  | @ -95,6 +95,9 @@ basic-repair-pack=Basic repair pack | |||
| [technology-description] | ||||
| tree-seeding=[entity=burner-agricultural-tower] allows planting seeds into seedable soil. Planted seeds grow into trees that can be harvested.\n[entity=tree-plant] can grow on grass and dirt. [entity=gold-stromatolite] can grow on [tile=natural-gold-soil]. | ||||
| 
 | ||||
| [modifier-description] | ||||
| basic-gun-turret-attack-bonus=Basic gun turret damage: +__1__ | ||||
| 
 | ||||
| [tile-name] | ||||
| wood-floor=Wood floor | ||||
| natural-gold-soil=Gold-infused soil | ||||
|  |  | |||
|  | @ -202,6 +202,56 @@ robots_speed_technology_4.unit.ingredients = { | |||
|     { "utility-science-pack",    1 } | ||||
| } | ||||
| 
 | ||||
| local physical_damage_technology_1 = data.raw.technology["physical-projectile-damage-1"] | ||||
| physical_damage_technology_1.prerequisites = { "basic-gun-turret" } | ||||
| physical_damage_technology_1.unit.ingredients = { { "wood-science-pack", 1 } } | ||||
| table.insert(physical_damage_technology_1.effects, { | ||||
|     type = "turret-attack", | ||||
|     turret_id = "basic-gun-turret", | ||||
|     modifier = 0.2 | ||||
| }) | ||||
| 
 | ||||
| local weapon_speed_technology_1 = data.raw.technology["weapon-shooting-speed-1"] | ||||
| weapon_speed_technology_1.prerequisites = table.deepcopy(physical_damage_technology_1.prerequisites) | ||||
| weapon_speed_technology_1.unit.ingredients = table.deepcopy(physical_damage_technology_1.unit.ingredients) | ||||
| 
 | ||||
| local physical_damage_technology_2 = data.raw.technology["physical-projectile-damage-2"] | ||||
| physical_damage_technology_2.prerequisites = { "physical-projectile-damage-1", "steam-science-pack" } | ||||
| physical_damage_technology_2.unit.ingredients = { { "wood-science-pack", 1 }, { "steam-science-pack", 1 } } | ||||
| table.insert(physical_damage_technology_2.effects, { | ||||
|     type = "turret-attack", | ||||
|     turret_id = "basic-gun-turret", | ||||
|     modifier = 0.2 | ||||
| }) | ||||
| 
 | ||||
| local weapon_speed_technology_2 = data.raw.technology["weapon-shooting-speed-2"] | ||||
| weapon_speed_technology_2.prerequisites = { "weapon-shooting-speed-1", "steam-science-pack" } | ||||
| weapon_speed_technology_2.unit.ingredients = table.deepcopy(physical_damage_technology_2.unit.ingredients) | ||||
| 
 | ||||
| local physical_damage_technology_3 = data.raw.technology["physical-projectile-damage-3"] | ||||
| physical_damage_technology_3.prerequisites = { "physical-projectile-damage-2", "logistic-science-pack" } | ||||
| physical_damage_technology_3.unit.ingredients = { { "automation-science-pack", 1 }, { "logistic-science-pack", 1 } } | ||||
| table.insert(physical_damage_technology_3.effects, { | ||||
|     type = "turret-attack", | ||||
|     turret_id = "basic-gun-turret", | ||||
|     modifier = 0.3 | ||||
| }) | ||||
| 
 | ||||
| local weapon_speed_technology_3 = data.raw.technology["weapon-shooting-speed-3"] | ||||
| weapon_speed_technology_3.prerequisites = { "weapon-shooting-speed-2", "logistic-science-pack" } | ||||
| weapon_speed_technology_3.unit.ingredients = table.deepcopy(physical_damage_technology_3.unit.ingredients) | ||||
| 
 | ||||
| local physical_damage_technology_4 = data.raw.technology["physical-projectile-damage-4"] | ||||
| physical_damage_technology_4.prerequisites = { "physical-projectile-damage-3", "military-science-pack" } | ||||
| table.insert(physical_damage_technology_4.effects, { | ||||
|     type = "turret-attack", | ||||
|     turret_id = "basic-gun-turret", | ||||
|     modifier = 0.3 | ||||
| }) | ||||
| 
 | ||||
| local weapon_speed_technology_4 = data.raw.technology["weapon-shooting-speed-4"] | ||||
| weapon_speed_technology_4.prerequisites = { "weapon-shooting-speed-3", "military-science-pack" } | ||||
| 
 | ||||
| 
 | ||||
| -- Equipment | ||||
| 
 | ||||
|  |  | |||
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	 Simon Brodtmann
						Simon Brodtmann